Spider, Astral Spinner

Parasitic spiders dwelling in the astral plane but preying on the material. A tiny beast.

Imagine a foot-long hairless spider the color of polished silver. Its hollow abdomen holds an eye-sized gelatinous orb filled with red, blue or purple liquid.



 
HD: 0 Armor: as chain
Hit it: normal Dodge it: normal
Move: normal, climb normal  

It can detect anything that touches its silver web, walk on any surface, even upside down and also see the astral and material plane. It can’t see well.

Also, the astral spinner’s web is made of pure silver coated in sticky fluid and exists both in the astral and material worlds. A body part wrapped in it ceases to exist in the material world.

Attacks (1/round)

Bind. The astral spinner goads a creature into tangling itself even more in its web. On a failed save, roll a new grappled body part. If 3 or more body parts are grappled, 1D4 more astral spinners phase in from the astral plane. If the whole body is bound, the creature is fully phased to the astral plane and will be devoured by the Astral Spinner Host.

Phase. The astral spinner switches between the astral plane and the material plane.



Astral Spinner Host

Imagine an emaciated humanoid with mandibles, very long fingers and eyes like beads filled with blue, red or purple liquid. It floats in the middle of its silver hair that spreads 300’ across like spiderwebs.

 
HD: 3 Armor: none
Hit it: easy Dodge it: normal
Move: fly slow  

The spinner host is entirely in the astral sea. Unlike the spinners themselves, it cannot see and phase into the material world. It is surrounded by 300’ of sticky silver hairs that capture whoever tries to get close to it. If the web is disturbed, 1D4 astral spinners appear.

Attacks (1/round)

Latch. The astral spinner host makes a melee attack (1D4) and grapple a target with its mandibles.

Drain Essence. The astral spinner host drains a grappled target of its essence, inflicting 1D4 Willpower damage. If this brings the target’s Willpower to 0, it is phased back to the material world as a dead, empty husk.




Random Encounter
  1. Monster: 1D6 astral spinners (and a host, linked somewhere in the astral sea).
  2. Lair: A cluster of silver threads spread across a room like spider webs (and a host, linked to it in the astral sea).
      OR
    Omen: A silver thread dangles seemingly out of nowhere.
  3. Spoor: A piece of equipment or debris stuck in silver threads.
  4. Tracks: Silver threads.
  5. Trace: [rumor] Silver grows here.
  6. Trace: Silver thread, old and dull.
Salvaging the body

The astral spinner might be dangerous, but is highly sought after: First, its silk is really pure silver. Once washed off the sticky goo, it can be melted to make the highest quality metal. Rumor even has it that it can be forged into weapons capable of cutting silver cords. Secondly, the gelatinous orb in its abdomen can be popped out and eaten (it tastes like gummy bear. These orbs are actually the host’s eyes, which regrow after being ripped out by the astral spinner babies it vomits.

Astral Spinner Eye. When eaten, it causes to astrally project for 1D4 hours. Roll 1D12, on a roll of 1, you don’t come back and transform into an astral spinner host.

D6 Symbolism

In local cultures this beast is a symbol of …

  1. Greed
  2. Bad Teeth
  3. Dreams
  4. Revenge
  5. Sacred
  6. Taboo


Credits

Astral Spinners are a creation of Jacob Hurst, Evan Peterson, and Donnie Garcia found in Hot Springs Island. The creatures are not statted in the book, so I made my own version. — SaltyGoo

Written on November 14, 2020